Activate 3 Deadbolt Turrets with Ammo Mods
Activate 3 Deadbolt Turrets with Ammo Mods
This article aims to provide instructions on the activation process of the 3 Deadbolt Turrets with Ammo Mods in the MW3 Zombies game. Turret Lock is a client side mod that allows users to lock turret stabilization as well as to make the turret face forward along the hull.
During the course of engaging with the diverse mission goals in MW3 Zombies, players may meet certain objectives that possess a degree of complexity, perhaps leading to confusion. In the course of the operation “Automated Backup,” it becomes necessary to engage the functionality of three deadbolt turrets by means of the Ammo Mod Circuit Boards.
However, it is worth noting that these particular objects are not explicitly indicated or designated on the provided map. In order to expedite the acquisition of these things, we have compiled this instructional manual to provide assistance.
CBA Settings
Vehicle Blacklist (no Inheritance): Any vehicle in this list will not have target tracking enabled. It will only disable the vehicle itself and not its children (which means any classes that inherit from that class)
Vehicle Blacklist (with Inheritance): Any vehicle and their children in this list will not have target tracking enabled. You can use this setting to more easily blacklist a family of vehicles
Vehicle Whitelist (no Inheritance): Any vehicle in this list will have target tracking enabled, if the setting below has added the interaction to that class (see whitelist examples). It will only enable the vehicle itself and not its children
Vehicle Whitelist (with Inheritance):Â Any vehicle and their children in this list will have target tracking enabled. You can use this setting to more easily whitelist a family of vehicles.
Whitelist Examples
If you want to just whitelist e.g.
- Set “no Inheritance” to[“B_APC_Wheeled_01_cannon_F”]
- Don’t change “with Inheritance”
If you want to just whitelist multiple vehicles e.g.
- Set “no Inheritance” to[“B_APC_Wheeled_01_cannon_F”,”B_MBT_01_TUSK_F”]
- Don’t change “with Inheritance”
If you want to whitelist all vehicles:
- Don’t change “no Inheritance”
- Set “with Inheritance” to[“AllVehicles”]
CBA Keybinds
Press Alt-U to lock the turret stabilisation. Only works if player is in the “Gunner” view (using the sights).
Press Ctrl-Alt-U to lock the turret facing forward along hull. Works in any view (1st person, 3rd person, etc.).
Press Shift-U to lock the turret onto a target. Only works if player is in the “Gunner” view (using the sights).
Turret Rotation Lock
A turret rotation lock refers to a solid object employed to deactivate the rotational functionality of turrets.
The utilisation of camera control (default key: Ctrl) and the alignment of turrets with the ship’s direction can be advantageous in certain scenarios, such as during acceleration.
The utilisation of this technology can prove advantageous in scenarios involving the presence of nearby objects, such as accompanying ships. These ships sometimes exhibit a problematic behaviour by maintaining an uncomfortably close proximity, hence causing interference with the turrets and resulting in erratic targeting.