Star Citizen Alpha 4.5.0 is now LIVE as of yesterday, December 17, 2025. This update, titled “Dawn of Engineering,” introduces the long-awaited engineering gameplay loop, experimental VR support, and significant ship balancing.
Major Features
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Engineering v1 (The Headline Feature):
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In-Flight Repair: You can now monitor, repair, and replace ship components while in flight.
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Component Physicalization: Components (Power Plants, Coolers, Shield Gens) now exist physically inside ship maintenance hatches.
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Critical Failures: Power plants reaching 0% health can now trigger a self-destruct countdown. You must repair it immediately or eject.
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Repair Material: New RMC Canisters (Cambio SRT) are required for the Multi-Tool to repair internal components.
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Experimental VR Support:
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Native support for VR headsets is now available (Enable in Graphics Settings).
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Includes auto-centering for FPS aiming and decoupled aiming for gimbals.
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Physicalized Helmets:
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Helmets are now fully physical objects in the world. You can place them on shelves or tables; they no longer appear as generic boxes when dropped.
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Ship & Vehicle Balance
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Racing Variants:
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Racing ships have received a tuning pass to differentiate them from combat models:
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+25% Boost Capacity (for longer burns).
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+20% EM Emissions (harder to stealth).
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+5s Master Mode Spool-up (slower to escape).
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Snub Fighters & Interceptors:
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All snub class ships now take +10% damage from all sources to reduce their dominance in the current meta.
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Weapon Nerfs:
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Pulverizer: Damage reduced (31 → 27), aim time increased.
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Custodian SMG: Reworked spread pattern (nerfed at range).
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QoL & Tech
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External Freight Elevators: Now available at all space stations, not just major landing zones.
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Graphics Overhaul: The settings menu has been redesigned with a new VRAM Usage Bar to help you optimize performance.
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Loot Refresh: Loot tables across the PU have been updated; empty salvage canisters have been removed from the pool.
Known Issues
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Retaliator Fires: Fire propagation on the Retaliator can sometimes spread to unreachable areas, making it impossible to extinguish.
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Hangar Spawning: Large ships may occasionally spawn in hangars that are too small for them (causing collision damage on spawn).
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